Sabtu, 11 September 2010

[T310.Ebook] Get Free Ebook Greedy for Life: A Memoir on Aging with Gratitude, by Lori Stevic-Rust

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Greedy for Life: A Memoir on Aging with Gratitude, by Lori Stevic-Rust

Through reflections on the guidance of her one-hundred-year-old grandmother, national healthcare expert, Dr. Lori writes a powerful memoir on aging that is humorously told and sure to be warmly received by all generations. The personal life lessons shared in Greedy for Life, become a universal story of finding purpose and living with gratitude.

  • Sales Rank: #1785403 in Books
  • Brand: Brand: integrated health publishing
  • Published on: 2013-02-04
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .36" w x 6.00" l, .49 pounds
  • Binding: Paperback
  • 144 pages
Features
  • Used Book in Good Condition

About the Author
Stevic-Rust is a licensed psychologist specializing in health psychology.

Most helpful customer reviews

4 of 4 people found the following review helpful.
Lasting Impression
By Authors in the House
This is the kind of book that you can read quickly but that leaves a lasting impression. I was privileged to read an advance copy and have purchased several as birthday gifts for family and friends. Birthdays are a time to reflect. The memoir details Lori Stevic Rust's reflections as she approaches her 50th birthday and reflects on the lessons learned from her grandmother who celebrates her 100th birthday the same year. Although the author is talking about her own life we, as a reader, are not just spectators to her family but actively engaged by getting to know her family but the reader also gets engaged by reflecting our your own life journey. You get to know Nana and she becomes your Nana. One appreciates Nana's tart and witty idioms and experience how Stevic Rust has made them come alive. There are a lot of books about aging out there. This one is unique and worth purchasing and reading.

4 of 4 people found the following review helpful.
Greedy for More
By Doug B.
Heard about this book from a friend who called it a must read... boy they weren't kidding. Read the book from cover to cover in one sitting. Greedy for Life tells the beautiful story of the impact Emily has had on the lives of the author and her loved ones. It is about three-fold respect: the respect Lori has for Emily, that Emily has for Lori and the respect they both have for life. Highly recommended for anyone that you love, it has left me greedy for more. Can't wait for the sequel about Emily's next 100 years.

3 of 3 people found the following review helpful.
Great read
By Trevor
I love stumbling across great books, and this is the newest treasure I found. It is a great story about loving life and loving family. Makes me want to be a bit more GREEDY!!!

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Rabu, 08 September 2010

[F241.Ebook] Download PDF The Annals of the Bohemian Club (volume x)

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The Annals of the Bohemian Club (volume x)

  • Sales Rank: #3441089 in Books
  • Published on: 2010
  • Binding: Hardcover

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Sabtu, 04 September 2010

[D277.Ebook] Fee Download Diamond Dust and other Stories, by Anita Desai

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Diamond Dust and other Stories, by Anita Desai

Book shows signs of wear. Some pages have dog ears. Book binding is fine.

  • Sales Rank: #4102282 in Books
  • Published on: 2000
  • Format: Import
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 224 pages

Most helpful customer reviews

0 of 0 people found the following review helpful.
Five Stars
By Amazon Customer
Great writer, wonderful story-teller.

2 of 2 people found the following review helpful.
Diamond Dust is full of treasures of short stories!
By Sylviastel
If you don't know Anita Desai, the Indian-German writer and author, you should get to know her. She might be the next Nobel Prize winner in literature. This compilation of short stories was picked up by me at a drugstore for only a dollar. The short stories include in this selection are Royalty, Winterscape about an Canadian Indian man and his unusual parentage, Diamond Dust which is truly a tragedy about a beloved animal, Underground about a British couple traveling abroad, The Man Who Saw Himself Drown is an unusual but entertaining story, The Artist's Life, Five Hours to Simla or Faisla, Tepozlan Tomorrow, and The Rooftop Dwellers. Desai's writing style is packed with details and information about the characters, the setting, and the story involved. Desai's writing style is easy to read but you have to read closely to really appreciate her style and language use. I loved Winterscape the best so far, broke my heart in Diamond Dust, was amused by a man who saw himself drown and lived to tell about it, and I'm working through the rest but I bet she doesn't disappoint her readers.

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Senin, 30 Agustus 2010

[V957.Ebook] Ebook Download Principles of Human Physiology (5th Edition), by Cindy L. Stanfield

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Principles of Human Physiology (5th Edition), by Cindy L. Stanfield

Principles of Human Physiology, Fifth Edition integrates clinical connections and stimulating critical thinking questions in a clear and engaging visual presentation that makes it easy for you to learn, understand, and apply key physiological processes. The new Fifth Edition includes even more assessment questions and dynamic new features including new Focus on Diabetes boxes, Health Facts and Functional Facts margin icons, consistent attention to clinical connections, and a revitalized art program that enable you to focus your attention on the most important concepts. 

 

Note: This is a standalone book, if you want the book/access card order the ISBN below:

 

0321810147 / 9780321810144 Principles of Human Physiology Plus MasteringA&P with eText -- Access Card Package

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0321819349 / 9780321819345 Principles of Human Physiology

0321842162 / 9780321842169 MasteringA&P with Pearson eText -- ValuePack Access Card -- for Principles of Human Physiology

0805361170 / 9780805361179 Interactive Physiology 10-System Suite CD-ROM (component)

 

 

 

  • Sales Rank: #71007 in Books
  • Brand: Brand: Benjamin Cummings
  • Published on: 2012-10-25
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.90" h x 1.30" w x 9.20" l, 4.34 pounds
  • Binding: Hardcover
  • 800 pages
Features
  • Used Book in Good Condition

About the Author

Cindy L. Stanfield earned a B.S. degree and a Ph.D. in physiology at the University of California at Davis. Her exposure to neurophysiology research as an undergraduate sparked her interest in pursuing a Ph.D. As a graduate student, Stanfield studied the role of neuropeptides in pain modulation and taught several physiology laboratory courses, which led to her interest in teaching. She currently teaches human physiology and neuroscience lecture courses and a lecture/discussion course in issues in biomedical sciences at the University of South Alabama. Cindy recently retired her research responsibilities to take on advising prehealth students    

            She currently serves as the National President of Alpha Epsilon Delta (AED), the national Prehealth Honor Society. Cindy received the College of Allied Health Professions Excellence in Service Award in 2003, and the University of South Alabama Alumni Association Excellence in Teaching Award in 2004. She is an active member of several professional organizations including the Society for Neuroscience, the International Association for the Study of Pain, the American Pain Society, and the National Association of Advisors for the Health Professions. She lives in Mobile, Alabama, with her husband, Jim, and their many cats and dogs.

 

Most helpful customer reviews

5 of 7 people found the following review helpful.
Same book, add binder
By Stephanie
This is the same as the hardcover book- you just have to add a binder because it's unbound. For the difference in price it is a really good deal and I like that it still came with the disk. So many a la carte books don't so be careful when purchasing if your class requires a disk/online lab.

1 of 1 people found the following review helpful.
pretty good textbook
By KO
relatively easy to understand, as far as textbooks go. This book helped me out a lot in my physiology class

0 of 0 people found the following review helpful.
Basic book
By Knc
Needed this for my class. It's fine there are some typos.

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Sabtu, 28 Agustus 2010

[I852.Ebook] PDF Download The Many Loves of Dobie Gillis, by Max Shulman

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The Many Loves of Dobie Gillis, by Max Shulman

Including stories first published in Cosmopolitan and theSaturday Evening Post, this bestselling collection follows the romantic escapades of Max Shulman’s famed collegiate Don Juan. Like most undergraduates, Dobie Gillis is a bit scattered―sometimes he’s as quick as a whip, other times dull as a doorstop, and his major keeps changing from chemistry to law to journalism. But no matter what subject he should be studying, Dobie always has a girl on his mind.

  • Published on: 2016-07-12
  • Formats: Audiobook, CD, Unabridged
  • Original language: English
  • Dimensions: 5.04" h x 1.13" w x 6.04" l,
  • Running time: 380 minutes
  • Binding: Audio CD

Amazon.com Review
Not exactly a household word, Max Shulman is nonetheless one of the great stealth writers in American pop culture. He cowrote The Tender Trap, which became a big-screen vehicle for Frank Sinatra, and his hilarious, Elvis-intensive satire Rally 'Round the Flag, Boys! also made it to Hollywood, pairing the young Paul Newman with the equally young Joanne Woodward. Shulman's best-known creation, however, is probably Dobie Gillis--that smooth-talking schlemiel of a college student, always on the make for female companionship. And in this case, the synergistic success of the book--which generated both a limp movie musical and a much-beloved television series--does Shulman a real disservice. Why? The Many Loves of Dobie Gillis is much funnier than either of its live-action spin-offs, for one thing. With Dobie himself narrating, the plots shake off at least a grain of their sitcom stiffness. More to the point, though, is Shulman's mastery of wise-guy prose: the goofy, comical elevation of Dobie's voice suggests a kind of broad-brush S. J. Perelman, and if Shulman is a tad less clever than that comedic monster, he's also superior at inducing the world-class belly laugh. Certainly The Many Loves of Dobie Gillis does the trick nicely, and the period illustrations are an irresistible bonus, suitable for framing.

About the Author
Maximilian Shulman (March 14, 1919 – August 28, 1988) was an American writer and humorist best known for his television and short story character Dobie Gillis, as well as for best-selling novels.

Actor George Newbern has appeared in Father of the Bride, Father of the Bride II, Evening Star, Adventures in Babysitting, and many other films. On television, he has had roles on Scandal, Friends, Nip/Tuck, Hot in Cleveland, CSI, and more. George is also known for providing the voice of Superman in Justice League.

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25 of 25 people found the following review helpful.
Dobie is an ageless, universal character
By J Bucknoff, PMP
This book was written in the late 1940s. I first read it in the 1970s and found it as relevant to the 70s (and the college experience of the 1970s) as it was to the 40s.
Today, in the 21st century, Dobie, his adventures, his point-of-view on life, college and (of course) girls (we call them "women" now, but Dobie uses the word "girl" in the most affectionate connotation one can give it) are still as fresh and relevant as it ever was.
"Love is a Fallacy" is one of the best short stories ever written and, possibly, one of the best expressions of the frustration of trying to get to someone's heart through their mind or intellect.
In another story, Dobie ending up in a Chemistry class because there happened to be a pretty girl on line at registration signing up for the class is not something perculiar to the 1940s. Let's face it, this kind of thing kept going on right through the decades up until the time when standing on line was totally replaced by electronic registration.
Dobie's experience with plagiarism (resulting from the conflict between completing an assignment or going out to meet a girl -- guess which choice wins?) is still relevant today, in the age of unlimited access to research materials thanks to the internet and the WWW.
This book led to the 1953 Movie with Debbie Reynolds and Booby Van and the famous TV series (1959 - 1963) with Dwayne Hickman and Bob ("Gilligan") Denver.
To any college "kid" who thinks that someone who went to college in the 1940s or 1970s doesn't understand the life and problems of a college kid in 2004: read this book. It will speak to you as much as it did to your parents and grandparents.

0 of 0 people found the following review helpful.
Delightful Collection of Short Stories
By D Anderton
Among my earliest memories of television are watching Dwyane Hickman and Bob Denver in Dobie Gillis. The TV series was based on this book of short stories by Max Schulman.

Focusing on college life in the late 40's, this book is delightfully sexist and politically incorrect. Living in the modern world where we are all conditioned to conform to the political norm--it's nice to just be able to get a good laugh at the expense of some fictional characters from a simpler age.

The story 'Love is a Fallacy' is an absolute classic.

0 of 0 people found the following review helpful.
Disappointing
By Denis J. Kirkaldy
I loved the tv shows but was disappointed by this book. Some comedy stands the test of time. This one doesn't. Disappointing.

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Kamis, 26 Agustus 2010

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Designing Object-Oriented User Interfaces (Addison-Wesley Object Technology), by Dave Collins

Collins presents a principled approach to designing user interfaces for systems built on modern hardware and software platforms. In the text, Collins defines object-oriented user interface, presents a methodology for designing both the visible features of the interface and the software structures underlying it, and demonstrates how this methodology fits into the context of object-oriented development. Collins provides the reader with a single conceptual model, grounded in standard engineering practice, to guide both external and internal design of the user interface. The author's methodology, based on object-oriented principles, is consistent with other object-oriented methodologies for system and database design.

  • Sales Rank: #2101548 in Books
  • Brand: Brand: Benjamin-Cummings
  • Published on: 1995-01-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.40" w x 7.00" l, 2.08 pounds
  • Binding: Paperback
  • 590 pages
Features
  • Used Book in Good Condition

From the Inside Flap

Designing Object-Oriented User Interfaces presents a principled approach to developing user interfaces for modern hardware and software platforms. It defines what an object-oriented user interface is, and provides a methodology for designing the visible interface and its underlying software. The principles and practices presented here are based on development experience and academic research. The book is intended for both working developers and for students and teachers in academic and industrial settings.

Object-orientation reflects the way people --including end users and system developers-- perceive, think, and act. The foundation for this book is the idea that the same set of object-oriented principles can be applied to end user interfaces and to the internal system structures that implement them. This results in a user interface design methodology that fits seamlessly into object-oriented design and development processes for entire systems.

Design, if it is meaningful, occurs in the context of development (even for students, exercises must assess how the design will function when it is built). To get the most out of this book, it is important to go beyond it and do real designs. Start with tasks that people do, sketch designs for interfaces, implement the sketches, and show the results to potential users. Designers are often surprised by how hard it is to implement simple ideas, and by the way users respond to them. This surprise factor never goes away; becoming comfortable with it is a sign of maturity as a user interface designer.

The same thing goes for this book, I have tested the principles and practices in my own projects and by analyzing their use in other projects large and small. Nevertheless, I am sure there are still surprises in store, and lessons to be learned, I invite your comments and suggestions about any aspect of the book, particularly its applicability to development projects you are involved in. Comments can be sent by electronic mail to dcollins@acm.org, or by post to P.O. Box 24, Pleasantville, NY 10570, USA.Background

Though I was not aware of it at the time, the motivation for this book probably came in 1984 when I first saw an Apple Macintosh computer. I was already a user of graphics systems, but the idea of a computer on which everything was done by manipulating visible images was novel, and profoundly appealing.

Conscious work started in early 1988, when my colleague, Chamond Liu, was putting together a conference on object-oriented systems (held at the IBM Education Center at Thornwood, New York). I was interested both in object-oriented programming languages and in the usability of human-computer interfaces, and Chamond asked me to chair a session on object-oriented user interfaces. He also asked me to make a presentation dealing with the connection (or lack of connection) between the principles of objects, classes, and inheritance as applied to programming languages, and analogous principles applied to the external behavior of user interfaces.

Chamond's request started me on a long journey. As I digested literature from areas as diverse as computer architecture and cognitive psychology, connections became apparent not only between user interfaces and programming, but between systems and methods used to develop them. These connections were manifest in the construction of many significant object-oriented systems, as described by the people who had designed and built them. Since then, my understanding of the connections has been deepened by experience as both developer and user of systems with object-oriented user interfaces.

Starting with my talk at the conference in November of 1988, discussion and presentation of the ideas went on through many tutorials and short courses on aspects of object-oriented user interfaces. Talking with designers and implementors who attended these helped to confirm the basic ideas, and expanded my understanding in areas where I lacked personal experience.

There is now a large body of ideas and methods for object-oriented user interface design. I think it is fair to say that a consensus exists on at least the broad outline of a methodology. By 1992 I felt that making these ideas and methods available within a coherent development framework would advance the practice of design, and the result is this book.Production

This book was produced in camera-ready form from a manuscript written in Microsoft Word and FrameMaker, running on Microsoft Windows. It is set in fonts from the TrueType Lucida family. Screen images and halftone art were processed with ImagePals, from Ulead Systems. Line art was prepared with CorelDraw, from Corel. Application examples done specifically for the book were coded with Smalltalk/V from Digitalk, ParcPlace Smalltalk, and Borland C++.

The availability of tools allowing an author to produce a book, with all its text and artwork, is a remarkable example of what computers can do, and part of a revolution as profound as what followed the invention of moveable type in the 16th century. I thank the developers of the products that allowed me to accomplish this feat, and encourage them to make it easier in the future.Acknowledgments

A book as broad as this synthesizes the work of many people. Ideas have come from published papers, presentations, conversations, and user interface implementations in products and research prototypes. Specific ideas that I have used are acknowledged in the text. In addition, many people have contributed to my general understanding of the field and opened my eyes to possibilities for user interface designs. Though I take full responsibility for any deficiencies in this book, its value could not have been achieved without those people.

The first twenty years of my career in the computer industry were spent in daily contact with customers and end users of computers. I owe my first debt to them, for teaching me things about the experience of human-computer interaction that I could not have learned in any other way.

I have given courses and tutorials based on this material to people from many disciplines and with varying amounts of background knowledge. I thank all the students in those courses for their patience and their feedback. Students pointing out problems based on their experiences led to many improvements in the ideas and methods.

Developing a curriculum in software usability for IBM over the period 1988-1992 provided the opportunity to hear ideas from leading people in the field of user interface design. Contact with people like Bill Buxton, Charles Irby, Ted Nelson, Ben Shneiderman, Edward Tufte, and many others was both educational and inspiring. I am grateful for the support of the human factors community within IBM during that same period. People too numerous to mention gave up their time to help me understand how human factors could be applied in development. Walter Baker, John Bennett, John Gould, Dick Granda, Richard Halstead-Nussloch, and Ron Shapiro were particularly generous. The information development and graphic design communities in IBM also helped me to understand the role of those disciplines in user interface design and development.

Managers and colleagues at the IBM Systems Research Education Center and at the User Interface Institute of IBM Research were consistently helpful and supportive. Chamond Liu, as mentioned above, provided the key idea that got me started. Bob Mack encouraged both the book and the research behind many of the ideas about implementation. Many others provided helpful ideas and encouragement.

Thanks to Dan Joraanstad, of Benjamin Cummings, and Grady Booch, series editor for the Object-Oriented Software Engineering series, for encouraging the book at its inception. Thanks also to Tim Cox, Ari Davidow, Ray Kanarr, Laura Cheu, Melissa Standen, Lisa Jahred, and others at Benjamin/Cummings for keeping it on track as we went along.

The following people provided concrete help while the book was being written, in the form of discussions or reviews of chapter drafts: Walter Baker, Steve Berczuk, Katherine Betz, Grady Booch, Steve Goetze, Reza Jalili, Chamond Liu, Bob Mack, Linn Marks, Brad A. Myers, Steve Otto, Jim Poretta, James Purtilo, Mary Beth Rosson, Kenneth S. Rubin, Drasko Sotirovski, George Vanecek, Mark Wilkes, and Kirk Wolf. Their feedback improved both the content and style of the book.

Thanks most of all to Linn Marks. She has given me a steady stream of visual design ideas for user interfaces and for the book itself. Many ideas here were generated or sharpened in the course of long discussions on the art and science of design. She also provided the constant encouragement I needed to persevere through the period of more than a year, while I struggled to get these ideas down on paper in the form in which you now see them. 080535350XP04062001

From the Back Cover

Collins presents a principled approach to designing user interfaces for systems built on modern hardware and software platforms. In the text, Collins defines object-oriented user interface, presents a methodology for designing both the visible features of the interface and the software structures underlying it, and demonstrates how this methodology fits into the context of object-oriented development. Collins provides the reader with a single conceptual model, grounded in standard engineering practice, to guide both external and internal design of the user interface. The author's methodology, based on object-oriented principles, is consistent with other object-oriented methodologies for system and database design.

  • Delivers a clear definition of "object-oriented" user interface consistent with other OO paradigms and contexts
  • Draws on many diverse fields such as software engineering, cognitive psychology, human factors, and graphic design
  • Covers the design of the visible interface and the software that implements it
  • Describes object-oriented implementation architectures which flow naturally from the user interface
  • Provides examples in C++ and Smalltalk to illustrate the implementation of object-oriented user interfaces


  • 080535350XB04062001

    Excerpt. © Reprinted by permission. All rights reserved.

    Designing Object-Oriented User Interfaces presents a principled approach to developing user interfaces for modern hardware and software platforms. It defines what an object-oriented user interface is, and provides a methodology for designing the visible interface and its underlying software. The principles and practices presented here are based on development experience and academic research. The book is intended for both working developers and for students and teachers in academic and industrial settings.

    Object-orientation reflects the way people --including end users and system developers-- perceive, think, and act. The foundation for this book is the idea that the same set of object-oriented principles can be applied to end user interfaces and to the internal system structures that implement them. This results in a user interface design methodology that fits seamlessly into object-oriented design and development processes for entire systems.

    Design, if it is meaningful, occurs in the context of development (even for students, exercises must assess how the design will function when it is built). To get the most out of this book, it is important to go beyond it and do real designs. Start with tasks that people do, sketch designs for interfaces, implement the sketches, and show the results to potential users. Designers are often surprised by how hard it is to implement simple ideas, and by the way users respond to them. This surprise factor never goes away; becoming comfortable with it is a sign of maturity as a user interface designer.

    The same thing goes for this book, I have tested the principles and practices in my own projects and by analyzing their use in other projects large and small. Nevertheless, I am sure there are still surprises in store, and lessons to be learned, I invite your comments and suggestions about any aspect of the book, particularly its applicability to development projects you are involved in. Comments can be sent by electronic mail to dcollins@acm.org, or by post to P.O. Box 24, Pleasantville, NY 10570, USA.

    Background

    Though I was not aware of it at the time, the motivation for this book probably came in 1984 when I first saw an Apple Macintosh computer. I was already a user of graphics systems, but the idea of a computer on which everything was done by manipulating visible images was novel, and profoundly appealing.

    Conscious work started in early 1988, when my colleague, Chamond Liu, was putting together a conference on object-oriented systems (held at the IBM Education Center at Thornwood, New York). I was interested both in object-oriented programming languages and in the usability of human-computer interfaces, and Chamond asked me to chair a session on object-oriented user interfaces. He also asked me to make a presentation dealing with the connection (or lack of connection) between the principles of objects, classes, and inheritance as applied to programming languages, and analogous principles applied to the external behavior of user interfaces.

    Chamond's request started me on a long journey. As I digested literature from areas as diverse as computer architecture and cognitive psychology, connections became apparent not only between user interfaces and programming, but between systems and methods used to develop them. These connections were manifest in the construction of many significant object-oriented systems, as described by the people who had designed and built them. Since then, my understanding of the connections has been deepened by experience as both developer and user of systems with object-oriented user interfaces.

    Starting with my talk at the conference in November of 1988, discussion and presentation of the ideas went on through many tutorials and short courses on aspects of object-oriented user interfaces. Talking with designers and implementors who attended these helped to confirm the basic ideas, and expanded my understanding in areas where I lacked personal experience.

    There is now a large body of ideas and methods for object-oriented user interface design. I think it is fair to say that a consensus exists on at least the broad outline of a methodology. By 1992 I felt that making these ideas and methods available within a coherent development framework would advance the practice of design, and the result is this book.

    Production

    This book was produced in camera-ready form from a manuscript written in Microsoft Word and FrameMaker, running on Microsoft Windows. It is set in fonts from the TrueType Lucida family. Screen images and halftone art were processed with ImagePals, from Ulead Systems. Line art was prepared with CorelDraw, from Corel. Application examples done specifically for the book were coded with Smalltalk/V from Digitalk, ParcPlace Smalltalk, and Borland C++.

    The availability of tools allowing an author to produce a book, with all its text and artwork, is a remarkable example of what computers can do, and part of a revolution as profound as what followed the invention of moveable type in the 16th century. I thank the developers of the products that allowed me to accomplish this feat, and encourage them to make it easier in the future.

    Acknowledgments

    A book as broad as this synthesizes the work of many people. Ideas have come from published papers, presentations, conversations, and user interface implementations in products and research prototypes. Specific ideas that I have used are acknowledged in the text. In addition, many people have contributed to my general understanding of the field and opened my eyes to possibilities for user interface designs. Though I take full responsibility for any deficiencies in this book, its value could not have been achieved without those people.

    The first twenty years of my career in the computer industry were spent in daily contact with customers and end users of computers. I owe my first debt to them, for teaching me things about the experience of human-computer interaction that I could not have learned in any other way.

    I have given courses and tutorials based on this material to people from many disciplines and with varying amounts of background knowledge. I thank all the students in those courses for their patience and their feedback. Students pointing out problems based on their experiences led to many improvements in the ideas and methods.

    Developing a curriculum in software usability for IBM over the period 1988-1992 provided the opportunity to hear ideas from leading people in the field of user interface design. Contact with people like Bill Buxton, Charles Irby, Ted Nelson, Ben Shneiderman, Edward Tufte, and many others was both educational and inspiring. I am grateful for the support of the human factors community within IBM during that same period. People too numerous to mention gave up their time to help me understand how human factors could be applied in development. Walter Baker, John Bennett, John Gould, Dick Granda, Richard Halstead-Nussloch, and Ron Shapiro were particularly generous. The information development and graphic design communities in IBM also helped me to understand the role of those disciplines in user interface design and development.

    Managers and colleagues at the IBM Systems Research Education Center and at the User Interface Institute of IBM Research were consistently helpful and supportive. Chamond Liu, as mentioned above, provided the key idea that got me started. Bob Mack encouraged both the book and the research behind many of the ideas about implementation. Many others provided helpful ideas and encouragement.

    Thanks to Dan Joraanstad, of Benjamin Cummings, and Grady Booch, series editor for the Object-Oriented Software Engineering series, for encouraging the book at its inception. Thanks also to Tim Cox, Ari Davidow, Ray Kanarr, Laura Cheu, Melissa Standen, Lisa Jahred, and others at Benjamin/Cummings for keeping it on track as we went along.

    The following people provided concrete help while the book was being written, in the form of discussions or reviews of chapter drafts: Walter Baker, Steve Berczuk, Katherine Betz, Grady Booch, Steve Goetze, Reza Jalili, Chamond Liu, Bob Mack, Linn Marks, Brad A. Myers, Steve Otto, Jim Poretta, James Purtilo, Mary Beth Rosson, Kenneth S. Rubin, Drasko Sotirovski, George Vanecek, Mark Wilkes, and Kirk Wolf. Their feedback improved both the content and style of the book.

    Thanks most of all to Linn Marks. She has given me a steady stream of visual design ideas for user interfaces and for the book itself. Many ideas here were generated or sharpened in the course of long discussions on the art and science of design. She also provided the constant encouragement I needed to persevere through the period of more than a year, while I struggled to get these ideas down on paper in the form in which you now see them.



    080535350XP04062001

    Most helpful customer reviews

    5 of 5 people found the following review helpful.
    Essential reading for all developing computer applications
    By A Customer
    Collins cuts right to the quick on this often misunderstood topic. Project manager thru programmer will profit from having this on their desk. It you remember COBOL, FORTRAN and PL/1, then this sbook is syour key to understanding the "new age" of object orientness. Incredibly concise, crystal clear discussions of all the important issues.

    8 of 10 people found the following review helpful.
    Good book if you can read it
    By John Margaglione
    The author of this book has obviously spend a great deal of time in academia -- much to his detriment. The book reads like a college-level psychology textbook, complete with references to the myriad other people upon whom his work is drawn.

    For example, the author is not content to just define a term and move on. Instead, he reviews the entire history of the term, what other people have thought about the term, and then summarizes all of the thoughts. Geez, there are even examples at the end of each chapter.

    If my review is hard to read, I blame it on the fact that I have been reading this book for the past hour.

    But, if you can get past the pedantic writing style, you will find a good deal of useful information. The concept of object-oriented user interfaces is often misinterpreted and/or mis-implemented. There is a detailed history of the object-oriented GUI, and good discussions on the human factors that lead to good GUI designs.

    One note is that the book was published in 1995, so brace yourself for lots of examples from the leading GUI of that time: Windows 3.1! Windows NT is only mentioned as 'Cairo'. But as is true of many design models, the age of the book really has no relevance.

    2 of 2 people found the following review helpful.
    One of the rare books that addresses OO style GUI design
    By tdayton@acm.org
    This excellent book is one of a mere few books that thoroughly and competently addresses object-oriented (OO) style of graphical user interface (GUI) design. Note that OO GUI *style* is entirely independent of whether the GUI is implemented with OO technology. A strength of this book is its comprehensibility by programmers, in addition to GUI designers.
    Here are two other essential ones: Design Guide for Multiplatform Graphical User Interfaces (LP R13, Issue 3, by McFarland & Dayton, 1995, Piscataway, NJ: Bellcore), and Object-Oriented Interface Design: IBM Common User Access guidelines (by IBM, Carmel, IN: Que Corp.)
    Here's a merely fair quality but essential one: The Windows guidelines for software design. (by Microsoft, 1995, Redmond, WA: Microsoft Press).

    See all 4 customer reviews...

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    Kamis, 19 Agustus 2010

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    Book-Specific CD-ROM for Ott/Longnecker's A First Course in Statistical Methods, by Lyman Ott, Micheal T. Longnecker

    AUTOMATICALLY PACKAGED WITH EVERY NEW COPY OF THE BOOK AND NOT AVAILABLE SEPARATELY.

    • Sales Rank: #9947270 in Books
    • Brand: Brand: Cengage Learning
    • Published on: 2003-08-08
    • Original language: English
    • Binding: CD-ROM
    Features
    • Used Book in Good Condition

    About the Author
    Michael Longnecker currently serves as Professor and Associate Department Head at Texas A&M University. He received his B.S. at Michigan Technological University, his first M.S. at Western Michigan University, his second M.S. at Florida State University, and his Ph.D. at Florida State University. He is interested in Nonparametrics, Statistical Process Control, and Statistical Consulting.

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