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Last Gasp: A 5th Edition Adventure for 6th-Level Characters, by Dan Dillon
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Crack Open the Tomb, and Awaken Ancient Curses!
Come, friends, and shake the desert from your hair! The chill of night falls swiftly upon the dunes, and we should keep the darkness at bay together. Ah, you have a discerning eye! This is the seal of an ancient king, uncovered by a terrible sandstorm. Shall I tell you of the folly of Menet-Ka and of those who breathed their last in his service?
Last Gasp is an adventure set in the Southlands Campaign Setting, exploring the cursed tomb of an ancient king of great magical power, a magical river, and including both deadly combats and mysteries to confound tomb-robbers. It's designed for five or six 6th-level characters using the 5th Edition rules and includes two entirely new monsters, the rotting wind and the anubian, presented with complete 5th Edition stats.
Seek out the riches of a king, and may fortune favor you!
- Sales Rank: #1313991 in Books
- Published on: 2015-12-23
- Original language: English
- Number of items: 1
- Dimensions: 11.00" h x .6" w x 8.50" l, .24 pounds
- Binding: Paperback
- 24 pages
Most helpful customer reviews
1 of 1 people found the following review helpful.
Fun, attractive, but too expensive.
By kylania
I'm a little disappointed by this, it certainly doesn't feel like $20 worth of adventure. This print-on-demand book is noticeably thin with four entirely blank pages in the back, with several more pages of full page ads, credits and poorly copy/pasted license boilerplate taking up even more of the 28 total pages. There's really only 19 pages of actual content to this adventure.
The adventure itself seems fun. There's a lot of story leading up to the main dungeon which was entertaining to read. A neat twist to the dungeon is the concept of limited air! Every step of the way has special rules for how to handle the limited time the adventurers will have due to losing air by taking too long to search or making poor decisions like setting off a fireball to burn away what little air is left for them. Bookkeeping for this system might get a little cumbersome, but it looks like a really entertaining challenge. There are several subtle things the players will need to look for throughout or pay the price. Unfortunately for them these are not things you normally think about, very clever! Each room seems to have devious traps and challenges which will make the players have to think in order to succeed.
The art within is high quality and full color, with lots of little side bars and flavor images to set the scene. Page layout is nice as well with easy to read and pleasant fonts, an attractive page border and a cream with watermark background -- all full color as well. The cartography is well done but in some ways confusing with no overall dungeon map, only five 1-2 room small but lovely battlemaps (with one part entirely missing - an area which you roleplay your way through rather than map it) and a regional map which, while half page and beautiful, is extremely difficult to read the labels on and doesn't show the actual location of the adventure from what I could see.
I believe there is some missing content as well, since there's a reference to pregenerated characters but none are included with the adventure. Adding in the pregens and including a PDF copy of this adventure might add some value to this, but as it is a $20 price seems quite high for what you get - especially considering you can get a 96 page hardcover adventure like Hoard of the Dragon Queen for $2 more.
1 of 1 people found the following review helpful.
... a print on demand version of one of the better 5E events from last year's GEN CON
By Michael J. Esau
Its a print on demand version of one of the better 5E events from last year's GEN CON. I do not have the Midgard/Southlands setting materials, but there is no difficulty in using the adventure in any campaign setting that would contain Egyptian style ruins. The main stand out feature is the time limit factor, as most of the adventure occurs with the PC's running out of air. The premise is used in several creative ways, but may be problematic for using in an ongoing campaign since it ups the chances of a TPK. I did not have a problem with missing content. I haven't run it for my group yet, but I think it will take up about two full sessions to get through. I played it at GEN CON and it was a blast, but we did not finish everything in the 4-5 hour window. The price may be high for the volume of what there is, but there's quality artwork and maps and there are several unique twists and challenges.
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